BirdBox - Mapping Data in different output modalities and measuring Interpretation and experience
Master Thesis 2021
Question
How can the output modality affect the user perception?
Can we use User Experience Surveys to explore Data Physicalization and Tangible Interfaces?
Objective
1: Measure user experience across three pairs of interactive data representations
2. Use AttrakDiff and PANAS response to identify their applicability
3. Measure how users interpret data and the output at cognitive, somatic and emotional level
The idea is to study the unique combination of two outputs and its influence on data perception and experience.
Each side will have an information about a bird
Depending on the side user is facing there would an output
The outputs were presented in 4 levels/intensities. For example if the user is exploring the category aggression:
Gesse will yield the highest brightness/ audio frequency/haptic frequency
Research Method
Surveys (PANAS and AttrakDiff)
Observation
Think a loud
Interview
Pigeon will yield the lowest brightness/ audio frequency/haptic frequency
Participants
12 students (convenient sampling)
Age 24-50
Participants would be asked to participate in pairs to encourage a fluid ‘Think a loud’
The Researcher simulates the output based on the side of the cubes participants can see
Two participants are asked to interact with the cube and interpret the output. Their interaction is recorded for later analysis
Study Design Considerations
Sequence of outputs were counter balanced to avoid the effect of task ordering.
Pairs chosen were already living together and were taking necessary COVID 19 precautions. The study was conducted in their shared living space
Urban Birds Dataset
Cube Design (Pilot)
To simulate the Haptic, Audio and Display output, I used a Partner Vibrator, a bluetooth speaker and three remote operated cabinet lights
The audio and the display outputs are simulated from outside the box and the participants were asked to pretend that the lights would be inside the box
Bluetooth Speaker
Cabinet lights with 4 levels of brightness control
9 cm App enabled Bluetooth Partner Vibrator
The vibrator was placed snugly inside the box with foam peanuts to give a consistent output throughout the surface
Participants were provided with the taxonomy of the birds along with the pictures for them to familiarise or recall the said birds before and during the study
For the purpose of a Pilot I used a white cardboard box
Study Layout (Pilot)
Changes in the final design
For the final study, a microcontroller and an accelerometer to automate the display output from within the box was used
Bluetooth Speaker
Adafruit LIS3DH Accelerometer
8.5cm App Enabled Bluetooth Vibrator
Adafruit ESP32 Microcontroller
Adafruit NeoPixel Fairy Lights
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The vibrator and the microcontrollers were perched on the H shape support inside the cube.
Study Layout (Final)
Analysis Method
Statistical Analysis (Quantitative data)
Thematic Analysis (Qualitative data)
Qualitative Analysis
Quantitative Analysis
PANAS and AttrakDiff surveys were used to measure the affect, hedonic and pragmatic values of the output.
Both surveys revealed that the data was either too scattered or was contradictory to what the participants said in the interview
PANAS mean values
AttrakDiff Distribution
Summary
Participants learned, analyzed and compared data from memory
Audio Haptic output came off as more stimulating and generated a positive affect overall
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The low vibration was associated with a living entity or may have subconsciously been treated as one
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Haptic output was a metaphor for Aggression or size while Audio output was a metaphor for speed
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Participants would focus on speed and repetition to search for complex patterns and more meaning
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Display output was completely ignored
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Audio communicated the data and Haptic communicated the sentiment of the data